v1.1.0Geometry Dash 2.2081Geode v5

Krono

An automated frame window counter and macro analyzer that measures every click by replaying the level, not by estimating it.

krono.frame_counter.geode · 3.1 MB

  • Windows
  • macOS
  • Android
  • iOS

This package holds the Windows build. macOS, Android and iOS are set up in the build workflow and are not in the package yet.

showcase.mp4

Features

What is in the box

Six parts, each one built to give a number you can check in the game.

01

Automated Window Scanner

Balanced, Accurate and Auto CBF sub-frame modes. A press and its release move together where the hold matters. Search depth follows the rows you track, 1 to 50+ frames, and every window reads in milliseconds too: 4f · 16.67 ms.

02

True-Window Macro Normalization

Moves each click to the middle of its own survival window before anything is counted, so a sloppy macro reads far closer to the level's real windows. The re-centred run is yours to save.

03

Autonomous Level Pathfinder

Finds a run that survives, from nothing: on an un-botted level, or from a Start Position to the end. The run is replayed from a fresh start before it is accepted, then goes straight into Auto-Scan.

04

30–10,000 TPS Built-In Physics Rate

Playback and scans run at the macro's own rate, with no external TPS bypass mod. The game is back at its normal 240 the moment they stop.

05

Multi-Process Turbo & State-Snap

Background copies of the game share a long scan (Windows). A trial ends the instant it is back on the recorded run; in the wave, as soon as it is back on the recorded line.

06

NaNDL L* Math & Custom Showcase HUD

L* in eight variants, each solved on a thread of its own. Counter rows of your choice from 1 to 50+, click rings, notes and an intro card before the run.

Setup

Install & GD 2.2081 downgrade

Krono runs on Geometry Dash 2.2081 with Geode v5. If your game has moved on to 2.209, go back first.

Install

  1. Run the Geode installer from geode-sdk.org/install and point it at Geometry Dash 2.2081.
  2. Put krono.frame_counter.geode into the game's geode\mods folder.
  3. Start the game. Open a level and press O, or use the clock button in the pause menu.

Downgrade from 2.209 Steam

  1. Open the Steam console: press Win+R and run
    steam://open/console
  2. In the console, download 2.2081:
    download_depot 322170 322171 3816559102876907245
  3. Copy everything from steamapps\content\app_322170\depot_322171 over steamapps\common\Geometry Dash.
  4. Set steamapps\appmanifest_322170.acf to read-only, so Steam keeps 2.2081.

Release

Download

Krono v1.1.0

New in 1.1.0: count two to four macros of a level together, from files or an online search. Their windows are shown side by side and added up in your counter's rows, and the total can go on the counter. Changelog

One .geode file. Coming from Cat's Counter, your saved counts, settings and presets are taken over on the first start.

File
krono.frame_counter.geode · 3.1 MB
Needs
Geometry Dash 2.2081 · Geode 5.10.1 or newer
Build
Windows
SHA-256
53b5dbdf728e775592d5f67dc337a9b234b81af0dd067c882a3cec2a2f61f697
Download Krono (.geode)

Changelog

What changed

Every release, newest first.

  1. v1.1.0

    Count several macros together

    New

    • Two to four macros of a level, chosen as files or the first results of an online search, are scanned one after another and kept in Saved Counts.
    • Compare has a Counts view: each macro's windows in your counter's rows, side by side, with a Together column.
    • Show on counter puts the totals on the in-game counter until a macro plays, a recording or a scan starts, or you leave the level.
    • Scans already in Saved Counts can be counted together from Compare.
    • While several macros are scanned, the counter says which one it is on: Macro 2 of 3.

    Good to know

    • Files with the same inputs are scanned once, the macro you have loaded stays loaded, and Cancel stops the whole run.
  2. v1.0.0

    First release as Krono

    New

    • New name and mod ID, krono.frame_counter. On the first start Krono takes over what Cat's Counter saved: saved counts, autosaves, settings and presets.
    • Pathfinder finds a run that finishes the level with no replay to start from, also from a Start Position. Each run is replayed from a fresh start before it is accepted, and can go straight into a scan.
    • Physics rate built in: playback and scans at the macro's own rate, 30 to 10,000 TPS, with no TPS bypass mod. Recordings at a rate of your choice. The game is back at 240 when they stop.
    • Load / Save in four tabs: Files; Online, searching GDMacros, iZySCRIPT's XDBot-Macros and MacroDash by level name or ID; YouTube, the clicks of a video's sound through your own yt-dlp; and the Pathfinder.
    • True-Window Normalization moves each input to the middle of its own window before the windows are measured.
    • Counter rows of your own: up to 240 frames tracked, in pairs, single rows or tens, with an optional catch-all row and an editor. A scan measures as far as your rows need.
    • Windows in milliseconds in Edit Clicks and beside the rings. Edit Clicks sorts by frame or tightest first and has a compact view.
    • State-Snap, which ends a trial the moment it is back on the recorded run, now works in the wave too and has its own switch. Turbo starts its background copies only when the scan is long enough for them to pay off.
    • Export to .gdr2 and .slc.

    Fixed

    • A tap's window no longer ends at the frame its button happened to be let go. A sloppy cube run measured 9, 10, 11 and 7 frames where the level allows 57, 35, 11 and 11.
    • Releases of taps are no longer counted in the UFO, or in Accurate when the next click follows closely.
    • Wider Route and Best Route now find easier timings in wave and ship levels.

Krono 1.0.0 followed Cat's Counter 2.5.0.