01
Automated Window Scanner
Balanced, Accurate and Auto CBF sub-frame modes. A press and its release move together where the hold matters. Search depth follows the rows you track, 1 to 50+ frames, and every window reads in milliseconds too: 4f · 16.67 ms.
02
True-Window Macro Normalization
Moves each click to the middle of its own survival window before anything is counted, so a sloppy macro reads far closer to the level's real windows. The re-centred run is yours to save.
03
Autonomous Level Pathfinder
Finds a run that survives, from nothing: on an un-botted level, or from a Start Position to the end. The run is replayed from a fresh start before it is accepted, then goes straight into Auto-Scan.
04
30–10,000 TPS Built-In Physics Rate
Playback and scans run at the macro's own rate, with no external TPS bypass mod. The game is back at its normal 240 the moment they stop.
05
Multi-Process Turbo & State-Snap
Background copies of the game share a long scan (Windows). A trial ends the instant it is back on the recorded run; in the wave, as soon as it is back on the recorded line.
06
NaNDL L* Math & Custom Showcase HUD
L* in eight variants, each solved on a thread of its own. Counter rows of your choice from 1 to 50+, click rings, notes and an intro card before the run.